Soft physics part 2
Hi there,
the last big contribution to ScrewBox in 2025 is in. The current version will finalize three major updates to the soft body physics.
- Soft bodies now support collisions using point in polygon and bisector intrusion algorithm. So your soft bodies now can interact with each other quite nicely.
- The shape of the soft body can now be preserved using shape matching. This will prevent collapsing of the original shape and will be essential when using more complex shapes.
- Pressure can be applied to soft bodies. So you can blow them up like balloons, because why not?
I have updated the soft physics guide accordingly.

