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2 posts tagged with "new features"

Major new features added to the ScrewBox engine.

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Make some noise

Sebastian Simon
ScrewBox maintainer

Greetings! Version 3.4.0 of ScrewBox added support for generating Perlin Noise and fractal noise. Both algorithms can be used to generate infinite deterministic landscapes and are commonly used in games like Minecraft or whenever 'procedural generation' is mentioned. The next minor version of ScrewBox will also add support for three dimensional Perlin Noise.

noise

ScrewBox is a game engine designed for creating 2D content, so the third dimension used for generating noise will most likely be time. Nonetheless, you can also create some pseudo 3D content using these utilities, as seen in the example screenshots. The second one is a three-dimensional fractal noise which looks quite cool but doesn't add much value to the engine because it's so slow and I cannot imagine any actual use but creating nice looking blog post illustrations.

noise

Generating noise is quite easy. Enjoy!

// 2D noise
PerlinNoise.generatePerlinNoise(seed, x, y); // value in range -1 to 1

// 3D noise
PerlinNoise.generatePerlinNoise3d(seed, x, y, z); // value in range -1 to 1

Update July 26, 2025

After massively improving the performance of noise generation (10 times faster!) version 3.6.0 will also ship 3d Fractal Noise generation. Because, why not?

Fluid physics

Sebastian Simon
ScrewBox maintainer

Greetings! Version 2.19.0 of the ScrewBox engine has just been released. This version adds support for simple fluid physics.

fluids

To make something fluid, just add a FluidComponent to the entity you want it to be. To make the fluid show up, add a FluidRenderComponent and pick your colors to make water, lava, or anything else you want. Physics entities can swim in the fluid by adding a FloatComponent.

Future will tell what features will be added to the fluid physics. In the current state, the fluids are quite rudimentary. Combining the fluids with a reflection is definitely on my to-do list.